3D Immersive Videoconferencing: A Clearer Way of Doing Business
We’ve all become accustomed to using Microsoft Teams, Zoom and Google Meet to enhance the remote meeting experience. But even so, all these interactions are still in 2D. What’s missing is a truly immersive, lifelike, 3D experience.
Despite the hype around the Metaverse and AR/VR, and even Holoportation (high-quality 3D models of someone reconstructed and transmitted anywhere in the world in real time), we are still a long way aways from the ultimate, extended reality headset.
Transforming 2D interactions into immersive lifelike 3D interactions requires many technologies to be fused together. While 3D displays and spatial audio content have existed in isolation for some time they have really been static requiring fixed viewing and listening positions.
3D Time of Flight is dramatically transforming static 3D interaction into contextually aware immersive interactions dynamically adjusting to the users and machine context in all types of environments. Whether that be Human to remote Human, Human to Machine or Machine to Machine interactions.
3D Immersive Videoconferencing: A Clearer Way of Doing Business
We’ve all become accustomed to using Microsoft Teams, Zoom and Google Meet to enhance the remote meeting experience. But even so, all these interactions are still in 2D. What’s missing is a truly immersive, lifelike, 3D experience.
Despite the hype around the Metaverse and AR/VR, and even Holoportation (high-quality 3D models of someone reconstructed and transmitted anywhere in the world in real time), we are still a long way aways from the ultimate, extended reality headset.
Transforming 2D interactions into immersive lifelike 3D interactions requires many technologies to be fused together. While 3D displays and spatial audio content have existed in isolation for some time they have really been static requiring fixed viewing and listening positions.
3D Time of Flight is dramatically transforming static 3D interaction into contextually aware immersive interactions dynamically adjusting to the users and machine context in all types of environments. Whether that be Human to remote Human, Human to Machine or Machine to Machine interactions.
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