2D Graphics Primitives, Blackfin

The 2D Graphics Primitives (BF2DGL) library for the Blackfin processor implements primitives, which are based on the Open GL-ES/OpenCV APIs and are supported with wrapper example code for the OpenGL-ES/OpenCV, GLUT, and extended APIs.
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Product Details

The Blackfin 2D Graphics Library (BF2DGL) is a collection of Graphics primitives to help solve the Graphics rendering problem of ADI-Blackfin users. These primitives have been optimized to run on the Analog Devices’ Blackfin BF-5xx processor family. All the primitives can be drawn in ARGB format while a limited set of the primitives is also supported in UYVY format. The primitives are based on Open GL-ES/OpenCV APIs and they are supported with wrapper example code for OpenGL-ES/OpenCV, GLUT and extended APIs. A demonstration code is also provided to demonstrate the usage of the various graphics rendering primitives on Blackfin.

The module contains a standard C-callable API. The code has been implemented using Instruction Cache, Data Cache and Memory DMA to optimize the graphics rendering performance.

Downloads And Related Software

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Each module supports the Analog Devices, Inc. (ADI) Blackfin or SHARC Processor family and is a licensed product that is available in object code format. Recipients must sign or accept a license agreement with ADI prior to being shipped or downloading the modules identified in the license agreement.

Performance Metrics

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MIPS summary:

Graphics Primitive and Operation  ADSP-BF609
Horizontal Line Draw
14 55 16
Vertical Line Draw
52 127 48
Slant Line Draw
80 138 103
Poly line
(t = 1)
(t = 1)
(t = 1)
(t = 2)
(t = 2)
(t = 2)
84 128 95

  • t = thickness of the primitive
  • Measurements above for projects on CrossCore Embedded Studio. For more details on cycle counts on ADSP-BF561 on VisualDSP++ 5.1, refer the Product Specs.
  • One channel Memory DMA is used.
  • Measurements done with Anti-aliasing enabled.
  • Performance data are dependent on the dimensions of the primitives.
  • BF561 supported for VisualDSP++5.1 project and ADSP-BF707/ADSP-BF533/ADSP-BF609 for CrossCore Embedded Studio 1.1.0 projects.

Systems Requirements

  • Windows XP Professional SP3 (32-bit only).
  • Windows Vista Business/Enterprise/Ultimate SP2 (32-bit only). It is recommended to install the software in a non-UAC-protected location.
  • Windows 7 Professional/Enterprise/Ultimate (32 and 64-bit). It is recommended to install the software in a non-UAC-protected location.
  • Minimum of 2 GHz single core processor, 3.3 GHz dual core is recommended.
  • Minimum of 1 GB memory (RAM), 4 GB is recommended.
  • Minimum of 2 GB hard disk (HDD) space is required.
  • CrossCore Embedded Studio for Analog Devices Processors.
  • VisualDSP++ for Analog Devices Processors.

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